A fantasy world where adventurers delve old ruins and slay magical beasts, while nobles plot and plan at court; where dwarves hammer at their forges, while distant elves shun the outside world. Most Vines lead to the Kingdom of Schild.
Type: BlossomMost magic in this world is a simple, elemental affair; everyone is born with an elemental affinity. To draw it out, one needs a long, narrow metal implement with a sharp tip, affixed with a special gem - a 'magestone'. One then inscribes runes in the air using that elemental mana, and an elemental spell is created. The various realities of the world have led to the most popular spellcasting implements being rapiers - locally dubbed 'mageblades'. Smaller holdouts, such as 'mage-knives' or 'mage-wands', are also occasionally seen, but not as popular, for their decreased output.
A simple, basic mageblade is expensive, but not cripplingly so; such a blade will only work for a stronger user, leaving those with weaker affinities out of luck. But their relative ease of procurement means that it's common to see the guard of a modest-sized city outfitted with them, just about anywhere in the kingdom. Far more expensive still are the mageblades crafted by the dwarves, using rarer materials, a higher standard of craftsdwarfship, and often engraving a particular user's most favored spells directly into the blade for quicker casting. Almost anyone can get something out of a dwarven mageblade, and stronger casters will find their talents even more pronounced.
Once, both varieties of mageblade were prohibitively expensive. But the discovery of mass quantities of raw materials for mageblades within the Dukedom of Crossingway has resulted in the prices of both dropping. Once the province of only royalty and select heroes of the kingdom, dwarven mageblades are now seen in the hands of almost all the nobility. Even the commonfolk are seeing much more in the way of magic-users than they used to, as common mageblades filter their way downward. Some towns will even spring for the town healer to be given a dwarven blade.
Apart from that, basic potion alchemy exists, helping to serve medical needs alongside those gifted with the water element. Basic magical (or rather, alchemical) artifice exists as well, using a combination of alchemical formulae and differing varieties of gemstone to move raw magical energy and create machinery. Nothing so complex as magical mecha is going to be striding the plains any time soon, but things like airships are an occasional sight.