Overview
Major Joanna 'Arclight' Jenna is what is known as a Pokemorph: a genetically-engineered anthropomorphic Pokemon designed primarily for militaristic purposes by Team Rocket. Specifically in her case, she is based an electricity-generating fox-like critter known as a Jolteon. With her kind feared by much of her world's humanity for its origins, Joanna was lucky enough to have been found by Hammerpoint Global Security, a large private military corporation, rather than be amongst the hundreds of thousands shipped off to a quarantined island. With a career spanning decades with countless victories to her name Jo is likely the best combat pilot the PMC has, however recently she's been finding herself pondering just what could come next. After all, she can't keep this pace up forever.
Perks
Ace Pilot: Hammerpoint Global Security's top scoring ace combat pilot
Although most of her flight hours have been logged from the cockpits of supersonic combat jets, Joanna has the skill, talent, experience and genetically hardcoded muscle memory to fly just about anything that's meant to take to the air. Naturally the more the craft differs from the platforms she's used to the more figuring out it'll take to get a handle on it.
AS-31 Wraith< Edge >: Heavily modified stealth air superiority fighter
An advanced sixth generation two seater Unovan fighter jet modified with technology from other worlds. The new components have made the aircraft far less of a logistical nightmare to operate, allows it to fly both within and outside of an atmosphere and enables Jo to "summon" the machine with the onboard AI flying it to her location if available and appropriate. As standard it carries a limited supply of missiles and a directed energy cannon with a finite amount of coolant.
Marksman: Jo is a good shot with conventional firearms
Jo has several advanced qualifications under her belt for both rifle and pistol shooting, and is familiar enough with the operation and upkeep of most standard small arms to use them effectively in combat. She is naturally particularly familiar with her standard issue service pistol and aircrew self defence carbine.
Zap!: Electricity generation and manipulation thanks to Jo's Jolteon genetics
Similar electrical generation and direction capabilities to the baseline Jolteon she was modified from, Jo can project powerful bolts resembling a lightning strike, or electrify her skin to deliver a shock on contact. Smaller jolts capable of shorting electronics or starting a fire are a trivial matter, but the more powerful attacks can only be fired off so many times before she risks hurting herself in a similar way to badly pulling a muscle.
Officer: Jo is an experienced and capable leader
Joanna has had plenty of experience in leadership by this point, and has excelled as a flight lead. She knows how to get the best out of the people who fight by her side and successfully lead them into battle while being able to strategise on the fly, ensuring an extremely high operational success rate for her squadron.
Gene Modded: Enhanced reflexes, durability, strength and senses over the human baseline.
Being a tailor made combat pilot has its advantages. Joanna moves faster, is stronger, is more resistant to g-forces and has sharper senses when compared to her baseline human peers. As an accidental but nice side benefit from an otherwise failed experimental genetic hardening program in her test batch, she also doesn't seem to physically age anywhere near as fast either.
Intelligent: Jo's got a sharp mind with a strong capacity to think outside the box.
While by no means an academically gifted scientist or brilliant engineer, Jo's fairly smart. She's cunning, quick to improvise and has a natural knack for problem solving, whether that problem is a tactically demanding combat situation, a strange riddle, or even if it's just as mundane as trying to diagnose and patch up that weird knocking sound coming from a truck.
Survival: Jo's got the training and the know-how to survive in the wilderness
Hammerpoint trains their pilots extensively in matters of wilderness survival techniques just in case they ever find themselves having to walk home. Assuming the environment is at least mostly Earth like, Jo's capable of finding shelter, food, and effectively navigating through most terrain.
Complications
Dented Iron: Jo has some old exploitable battlescars and is frequently pretty sore
Jo's service has left some lingering injuries not even her enhanced physiology and high level of physical fitness can keep up with. She has a weak right knee, a sore back, and her left shoulder is held together by some fairly substantial metalwork. These are all potentially exploitable weaknesses, not to mention more than painful enough to slow her down if she were to take a hit wrong or even was to just move in a way that aggravates them.
Arrogant: Jo is pretty sure she's the best. Sometimes she's wrong
Not to the point of outright stupidity or excess, but having a bit of an ego comes with the territory. Jo rates her abilities extremely highly. Given her career thus far that isn't exactly an unfair assessment per-say but it can lead to her underestimating the capabilities of whoever or whatever she is facing, especially if they're of a completely unknown type that she has never encountered before.
Restless: Getting a proper night's sleep is tricky for Jo
For a good few years now Jo has had issues sleeping, especially if she's trying to get some shuteye in a room without either easily seen exits or at the very least a window. Even when she does manage to get some sleep, being interrupted by nightmares are a fairly common occurence. This can sometimes lead to days or even up to a week in a worst case scenario where she's exhausted, more prone to making errors and desperately trying to compensate with far too much caffeine.
Claustrophobia: Fear of tight enclosed spaces
Starting about the same time as her inability to get a good night's sleep and quite possibly related in some way, Jo's found herself increasingly nervous when it comes to tight spaces. If she can immediately see an exit or at least an easy way out it's much easier, but if she were to find herself trapped or otherwise enclosed somewhere very small and solid she would quickly start feeling as though the walls are closing in on her and perhaps even start panicking if she didn't manage to regulate her breathing in time.
Bad Habits: Jo smokes and drinks, despite her best efforts not to
Jo smokes and has a somewhat unhealthy relationship with alcohol. While fortunately neither are so bad as to have gotten in the way of her health in a major way or her work she has realised that she's just using both as essentially ways to numb things rather than actually enjoying either at this point. She's attempting to quit both outright, but struggles to stick to it and usually ends up in a foul mood when trying to go cold turkey all over again.