The World of Starfleet-1

Starfleet-1

Where humanity has gone to the stars, made allies, and formed a peaceful Federation. Not just mankind, but a whole host of races join together for peace and exploration...but there are many dangers in the darkness of space.

Type: Bud
Active Characters
Auzren Cen

Overview

    It is the year 2410, by human reckoning. For centuries since discovering the secret of faster-than-light "warp" travel, those of Earth have discovered many new forms of life, and almost as many new civilizations. It is considered mankind's inherent nature to explore, to strive beyond the limits and see what is on the other side; the truth is that this is a universal drive amongst nearly all species.

    In time, a great Federation would form, Humans, Vulcans, Andorians, and Tellarites being the originators. Many more worlds and species would come to join this banner, under the hopes for peace and coexistence with each other as well as deeper understandings of the mysteries of the universe.

    Not everything is telescopes and tulaberry wine, however. More than a few worlds have, over time, proven resistant to the ideals of the Federation, and war has brewed up in the past, several times over. The Klingons, the Romulans, the Dominion and others; at times non-hostile and even allies, at other times brutal enemies. And then there are those for which there is no negotiation, no compromise, no coexistence. The Borg, for example, seek nothing but the forcible assimilation - or extermination - of all culture. Each species converted, living only to service the collective of the Borg.

    Resistance is not always futile, however, and space is never truly so dark as it might seem. For all the dangers, for all the threats, the Federation yet stands strong in its ideals and even still the pursuit of knowledge is its core value. In time of peace, in time of war, there are still so many things to learn about the universe and all its inhabitants, and the many races of the Federation focus on that above all else.

    The galaxy is a tremendous place, as far as Starfleet and the Federation believes. But it has wonders even those great minds could not have conceived, and while they have come so far - only a small portion of the Milky Way is still charted. Much remains unknown, and the World Tree is part of that...but a wormhole here, and a spatial anomaly there, and it might just be possible to find a path that leads there.
Klingons and Tigers and Bears Oh My

While none of them have made their way into the World Tree...yet...there are a large number of species out there, both friend and foe. The Federation is a melting-pot, made of Humans, blue-skinned antennaed Andorians, pointy-eared logician Vulcans, and many other species as diverse as you can imagine. The Klingon Empire, meanwhile, has been both fierce enemy and fierce ally. A race of powerful warriors, proud and honorable, raiders and traders and motivated by glory, legacy, and above all victory - and the celebration that goes with. Romulans are a more secretive, subtle bunch; a spinoff of the Vulcans that eschewed logic and find their inspiration in Machiavelli - a cloak and dagger may well be what each Romulan is born with. The Dominion is similar to the Federation, a quadrant-spanning hierarchy that has stood for millenia, with the power of the Jem'Hadar to quash any threat and the cunning ruthlessness of its Founders to plot its future. And then there are the Borg, a nightmare for anything capable of free thought. Humanoids that have been forcibly upgraded, converted into cybernetic creatures that live and think as one single Collective, a hive-mind very few ever escape that exists only to assimilate everything it can...or annihilate anything that makes the futile attempt to resist.

Treknology of the Future

Many advances have come in the three and a half centuries since mankind developed warp travel. First of course is the warp drive, which makes starships and faster-than-light travel possible. Using an antimatter reactor, it generates vast amounts of power to accelerate ships across the great gulfs in days instead of decades. Other technologies are transporters and replicators, two fruits from one branch. Able to break down the subatomic structure of an object or a being into energy, then transmit and reconstitute it elsewhere, transporters make 'beaming' to places possible. Similarly, replicators can transform matter from energy, using default patterns stored in the computer banks. Energy weapons of a tremendous array dominate the landscape - Federation phasers and Klingon disruptors the most common by far, though there are many other types. Phasers are preferred in the Federation, since they can be used to 'stun' their target as well as use a killing beam - or even vaporize it, if the need may be. Lastly, computers are compact and powerful - wide-use sensor kits called tricorders are commonplace and have many variations, while digital PADDs act as a terminal to the entire Federation's knowledge.