The World of Fate/interrupt-1

Fate/interrupt-1

A modern day world where magic and the supernatural has emerged from the shadows in response to otherworldly invasion.

Type: Thorn
Active Characters
Enkidu
Isanaviel
Kiyohime
Lancelot
Oryou
Saber

Overview


The world of Fate/interrupt is a variant of the Nasuverse, as found in Fate/stay night and similar media. On the surface it is a modern day, early 21st century Earth, but one in which magic still exists. True Magic, things that humanity cannot replicate with technology, is rare, but Magecraft can do amazing things with mana. But Magecraft is not a common art any longer, and the powerful legends of old no longer appear... or do they?

A common theory is that the more people tapping into magical energy, even if they are just using it passively in their daily lives, the weaker magic becomes. One man decided that the answer to returning to the days of greatness was simple: eliminate 95% of humanity, and the subconscious drain on this energy would vanish. Yet the collective Will of Humanity would naturally object to this, and acts to prevent such cases of mass genocide most of the time.

The World Tree provided this Magus, a man by the name of Abraham Archiveldt, the chance to put his plan in motion. Seeking out dangerous materials, artifacts, and creatures from other Worlds, he managed to escape most of the attention of his own World's Counter Force, the mystical powers that keep humanity growing and prosperous. While not entirely successful, before his death many of the threats were awakened at once, with more still lying in wait, hidden around the world.

Now magic is no longer in hiding, out of necessity. A full quarter of the world's human population has died already, and the rest are in a place rapidly becoming more alien and hostile. Entire cities are overtaken by strange beasts or vegetation, and some entire regions are beginning to become something hostile to humanity. The mass confusion and death are spilling over into nearby Worlds, threatening those as well.

The Will of Humanity has subtly empowered the organization known as Chaldea to summon the spirits of long dead heroes to fight these threats. It has also manifested its own ghosts of legends of the past, in the form of Counter Guardians, in order to hunt down and destroy the source of these problems, and to seek out remedies. It is a world teetering on the brink, with extinction looming for humanity if something is not done to stem the tide.
Chaldea

The organization known as Chaldea is tasked with the survival of humanity. Consisting of numerous influential minds, from scientists to the magecraft-using Magi, they have unfortunately taken heavy casualties. Unknowingly they are aided by the Will of Humanity and have managed to create a procedure for summoning Servants and binding them to a Magus, a method they use to make powerful teams that seek out dangerous hot spots to fight what the militaries of the world cannot. They are now a semi-public organization, though many have doubts that they are native to this world.

Servants

One of the more powerful options humanity has against the chaos they fight against, Servants are mystical copies of the heroes and legends of times past. King Arthur, Heracles, Beowulf, and other legends can be recreated and focused into one of several 'container classes' that dictate their abilities. These Servants are bound to a Master, a Magus who feeds them magical energy to keep their existence going, and in return they lend their phenomenal and superhuman abilities to the fight.

In most Fate/* material, the abilities of Servants are not explicitly detailed. Specifically, their ability to turn incorporeal and invisible is quite weak, with just about any sort of detection finding them, and only able to pass through civilian house walls or similar thickness barriers. Wards keep them out entirely. Attacks on their incorporeal form still injure them as if they were material. Servants cannot carry anything while immaterial. This is the default powerset, and some Servants may have special abilities that give them enhanced versions of these abilities.

Counter Guardians

Similar to Servants, Counter Guardians are the spirits of long-dead legends. Unlike Servants, Counter Guardians are fed by the Will of Humanity itself, and require no Master. They are also not constrained by classes, and retain memories through their summonings since they are not a copy of the original, but a remanifestation. Unfortunately they do not have the ability to turn incorporeal and save energy that way. Counter Guardians are far more rare than Servants due to the phenomenal amount of energy it takes to maintain their artificial bodies. The Will of Humanity prefers more subtle and efficient means of fighting back. However, Counter Guardians are unrestrained by the morals and whims of human Masters, making them excellent tools for doing exactly what is needed.

Integration

This World became a Blossom several years ago, so the population has already been exposed to other realities for some time. Daily life contains numerous otherworldly baubles, though many are low-impact as the world was largely content. Chaldea initially saw this as a boon, as they could operate more openly and write off any strange happenings as the product of another World. Since the cataclysm, Chaldea has been sending a very few of their Servant-Master teams out to explore other Worlds for clues to their predicament. Likewise, a very rare Counter Guardian will exit the World to search for a solution to their otherworldly problem.

The population has largely become xenophobic regarding outsiders now, and react with hostility, viewing outside influence as the cause for their own problems. Fixing this Thorn will be an uphill battle because of this, but calmer heads do sometimes request aid from outside, and a growing movement has been advocating abandonment of their home World in favor of finding a new place to live, resulting in small but increasingly frequent surges of refugees that are putting a strain on nearby Worlds willing to take them at all.

Threats

The threats facing this World are numerous and widely varied, since they come from many alternate Worlds. Some of the more notorious examples include:

* London is watched over by an enormous spiderlike being, with webs throughout the city and smaller, man-sized spider-beasts roaming the webs.

* New York is over half covered by a rapidly-growing fungus that takes control of humans who contract its spores.

* Berlin is ruled over by an army of robotic creatures that are chewing through most of the technology in the city to use as raw materials to make more.